﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LitTools
{
    /// <summary>
    /// 声音片段信息
    /// </summary>
    [CreateAssetMenu(menuName = "LitAssets/LitAudio/AudioClipInfo")]
    public class AudioClipInfo : ScriptableObject
    {
        /// <summary>
        /// ID
        /// </summary>
        public string id;
        /// <summary>
        /// 声音片段
        /// </summary>
        public AudioClip auidoClip;
        /// <summary>
        /// 音量
        /// </summary>
        public float volume;
    }
}